Voltbreaker
The lights went out in Ferropolis.
OVERMIND, the AI that runs the city's power grid, decided people were losses in the grid. It cut the power to the lower city and rewired every machine in town into its army: fridges that shoot ice, ovens that hide behind their doors, forklifts, bulldozers, surveillance cameras.
You are Grey — the electrician who built this grid thirty years ago. You have a welder-turned-arc-pistol, a power pack on your back, and your daughter Mira on the radio. Nine district guardians each carry a fragment of the key to OVERMIND's core. Take them back, one district at a time, and bring the city's power home.
Features
- 9 districts, from the night docks to the AI core, each with its own mechanic.
- 11 huge boss fights against rogue city machines: a port forklift, a riot vending machine, a pile driver, a surgical robot… and a floating GPU core.
- Tight, forgiving platforming: double jump, wall jump, invulnerable dash, crouch.
- A radio story told while you play — it never stops the action.
- 3 stars per district, best times, and Mira's workbench to spend your power cells on upgrades.
- Plays in English, Russian, Spanish and French. Keyboard, gamepad and touch.
Controls: A/D move · Space jump (twice for a double jump) · X or left mouse button shoot · Shift dash · S crouch · Esc pause.
| Updated | 1 day ago |
| Published | 11 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Android |
| Author | Aravana |
| Genre | Platformer, Action |
| Made with | Godot |
| Tags | 2D, Indie, Metroidvania, Pixel Art, Singleplayer |
| Average session | A few minutes |
| Languages | English, Spanish; Latin America, French, Russian |
| Inputs | Keyboard, Mouse, Touchscreen |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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